You arrive to Revolt to be stopped by two militia security who simply say “Passport?” and stare forward. You find yourself at another secret entrance where two cyber-punk door girls greet you, confirm your name, and stamp your passport. A man to your left in clothes of the old world is being questioned with a lie detector, possibly suspected of being a spy.
You arrive inside, and a pathway leads you into a decontamination zone. You are okay, but your friend shows up infected with a strange glow under UV lights. You go ahead, “I’ll see you inside” as she is given a glowing remedy in a test tube. Through a long dark alleyway you enter through a door… it is an abandoned Cinema, playing found footage of the Old World. You pass a broken neon ‘Cinema’ sign on the floor and enter the Street Markets. Traders entice you under rickety structures with lures of crystals, technology, skin-painting, and recycled craft from the outside world.
Strange scientists then await you with colorful concoctions at the Bio Bar, as does the gentle crackling sounds from the Eco-Chill Room. You enter the checkered floor Ballroom with a drink in hand, a peaceful space with plants and a waterfall. You soon learn this is where resources are grown and gathered for the people of the tribe.
You head through a narrow hallway into the main room and over to your right a dark room catches your eye, with a sign that says “The Outside World, Enter at your own risk”, you decide you will come back to this. Within the Main room a large Totem poll stands, with 2 metal dome skeletons with swings. A giant purple sound-system belts out alien sounds, and a room full of Cyber-Punks, Rebels, Gypsies and Tribal folk dance to the deep Rhythms, surrounded by stocks for survival in The World Beyond..